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2023-07-29 23:10| 来源: 网络整理| 查看: 265

Xash3D FWGS Engine

Build Status FreeBSD Build Status Discord Server Download Stable Download Testing

Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.

Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, as well as to give game developers well known workflow and extend it. Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine Fork features HLSDK 2.4 support. Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info) Modern compilers support: say no more to MSVC6. Better multiplayer support: multiple master servers, headless dedicated server. Mobility API: allows better game integration on mobile devices(vibration, touch controls) Different input methods: touch, gamepad and classic mouse & keyboard. TrueType font rendering, as a part of mainui_cpp. Multiple renderers support: OpenGL, GLESv1, GLESv2, Software A set of small improvements, without broken compatibility. Planned fork features Virtual Reality support and game API Voice support Vulkan renderer Contributing Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. Build instructions

We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/

If you're stuck somewhere and you need a clear example, read .travis.yml and scripts/build*.sh.

NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.

Prerequisites Windows(Visual Studio) Install Visual Studio. Install latest Python OR run cinst python.install if you have Chocolatey. Install latest Git OR run cinst git.install if you have Chocolatey. Download SDL2 development package for Visual Studio. Clone this repository: git clone --recursive https://github.com/FWGS/xash3d-fwgs. Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other. GNU/Linux

NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!

Debian/Ubuntu Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this

$ sudo dpkg --add-architecture i386

Install development tools For 32-bit engine on amd64: $ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 For everything else: $ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev Clone this repostory: $ git clone --recursive https://github.com/FWGS/xash3d-fwgs PSP Build pspsdk(GCC 9.3) from https://github.com/pspdev Clone this repository: git clone --recursive https://github.com/Crow-bar/xash3d-fwgs. Building Windows(Visual Studio) Open command line Navigate to xash3d-fwgs directory. Carefully examine which build options are available: waf --help Configure build: waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory Compile: waf build Install: waf install Linux Examine which build options are available: ./waf --help Configure build: ./waf configure -T release --prefix=/path/to/any/output/directory (To compile 64-bit engine on 64-bit x86 processor, you need to pass -8 also) Compile: ./waf build Install(optional): ./waf install PSP Navigate to xash3d-fwgs directory. Examine which build options are available: ./waf --help Configure build: Normal: ./waf configure -T fast --psp=prx,660,HW --prefix=/path/to/any/output/directory Profiling: ./waf configure -T debug --psp=elf,660,HW --enable-profiling --prefix=/path/to/any/output/directory Compile: ./waf build Install(optional): ./waf install Running Copy libraries and main executable somewhere, if you're skipped installation stage. Copy game files to same directory Run xash3d.exe/xash3d.sh/xash3d depending on which platform you're using.

For additional info, run Xash3D with -help command line key.



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